AI Insights · Timothy · July 2024
Top 5 Slime Games on iOS in Latin America: Q2 2024 Performance
Discover the performance trends of the top 5 slime games on iOS in Latin America during Q2 2024, with insights on downloads, revenue, and active users.
In Q2 2024, iOS slime games in Latin America saw varying performance trends across downloads, revenue, and weekly active users. Let's dive into the data for the top 5 apps in this category, provided by Sensor Tower.
World of Slime Simulator Games from Solid Apps INC experienced notable growth in both downloads and revenue. Downloads surged from 273 in early April to a peak of approximately 2.7K in early June. Revenue followed a similar trend, increasing from $1.8K in the first week of April to around $2.3K by mid-June. Weekly active users also saw substantial growth, rising from 727 to over 3.2K during the quarter.
Bruno - My Super Slime Pet by Dramaton LTD showed impressive download numbers, starting at 722 in early April and reaching over 3.9K by mid-June. Revenue was relatively stable but saw a slight increase, starting at $80 and peaking at $214 in mid-June. Weekly active users remained strong, growing from approximately 18.7K to over 25.6K throughout the quarter.
Fluid Simulation by Pavel Dobryakov had a more modest performance. Downloads were generally low, peaking at 119 in mid-May. Revenue was similarly modest, with a high of $264 in late April but generally lower throughout the quarter. Weekly active users remained relatively stable, fluctuating around the 240 mark.
Goo: Slime simulator, ASMR from Exomind LTD had minimal download activity, with numbers rarely exceeding single digits. Revenue saw a slight peak of $155 in early June but was otherwise minimal. There was no data available for weekly active users.
Super Slime - Black Hole Game by Supercent, Inc. showed strong download numbers, starting at 7.4K in early April but declining to about 3.3K by the end of June. Revenue remained low, with a peak of $91 in early April. Weekly active users started at 52K but saw a decline to about 31K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.